Simon Game

Modular Simon interactive game prototype

3D Printing
Laser Cutting
Web Development
Programming
Microcontrollers
Experiential

Initially prototyped for outdoor events

This classic game was prototyped to be installed outdoors as a large installation.

Each button ships with a small incandescent bulb inside for lighting, so each button was disassembled, the light was removed, a holes were drilled in the bottom for wires, and parts of the diffuser were ground down to accommodate an addressable LED ring. Each light was then wrapped with cable sleeves and fitted with a quick disconnect, to allow for easy hot-swapping on the panel.

The application was written in Nuxt with JohnnyFive.io communicating with an Arduino Mega. It also featured a testing frontend for manual score adjustment, difficulty adjustment, and testing the logic without the hardware.

The wall allowed a limitless number of buttons to be used and featured an easy and hard mode, which would increase in difficulty.

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